- Support des jeux PSX (mais sans son pour le moment)
- Support des ISO et CSO
- Moteur de NoDRM pour la lecture des DLC décryptés
- MS-SpeedBoost (surtout visible sur des jeux comme soul calibur)
- Patch du jeu Stargate (et patch de la plupart des jeux anti CFW)
- Menu principal customisable
- Support des plugins
- Support du recovery
- Support du cache des ISO (accélère les ISO de jeux)
Extraire le .zip le dossier correspondant à la région de votre PS Vita, puis à l'aide du CMA (Content Manager Assistant de Sony), copiez-le dans le dossier savedata. Lancez UNO et dès que le jeu vous demande d'appuyer sur X pour le lancer, faites-le et le eCFW se lance.
Télécharger ARK 2.0x eCFW UNO
Instructions:
Go to the SAVEDATA and choose the exploit game you own.
Choose the right region and extract its content to '\PS Vita\PSAVEDATA\XXXXXXXXXXXXXXXX\'
Copy the new savedata to your PSVita with CMA.
About TN Menu 1.0.1:
This menu is developed with OSLib. STILL IN DEVELOPMENT. It may have some bugs. You can use the alternative menus.
Control:
[] to open the configuration menu.
/\ to delete a file.
X to install a homebrew, move backups, or to load a homebrew/game.
Arrows to move.
Prepare homebrews/PS1 game backups:
Create an ZIP archive of the homebrew, saved as: 'FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP'.
"FILENAME.ZIP" can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
Save the archive in the savedata folder.
Install your ISO/CSO game backups:
Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
Start TN Menu and press X on the game to move it to 'ms0:/ISO/' (you'll reach ~2000 KB/s).
DATA.TN:
This is a ZIP file which contains images for TN Menu.
PSX running:
You can use a beta popcorn module to run your PS1 game backups: wololo.net/talk • View topic - NEW: Tutorial/Release: Play PS1 Games on eCFW.
Known bugs: not worked sound, freezes with some games.
Source Code:
CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source.
It also contains 'popcorn' which is a beta module for psx support. Perhaps a master can finish it with sounds.
Bugreports:
If you found a bug, please contact with me via twitter: https://twitter.com/frostegater.
Happy new year!
http://www.youtube.com/watch?feature=player_embedded&v=WSsd0yJi6Oo
The Game is available in the US, JP, and EU stores, but not in HK based on the reports I have. For those who are in a store where the game is not available, you can create an account in another country, and order a PSN code online. I will not promote any of them, but feel free to share your recommendations in the comments below.
http://www.youtube.com/watch?feature=player_embedded&v=WSsd0yJi6Oo
VHBL is not the only thing working on 2.02
Just put the 2 PRX files into your exploit savegame folder and PSX (PS1) games should be working from the TNMenu. Other menus aren't tested yet.
This should be working with every TN-C release for the PS Vita. The PS Vitas OFW shouldn't be important, it should be working for 1.6x, 1.80, 1.81 and 2.0x firmwares (available soon).
Greetings The Z
Credits:
Total_Noob (For all his work involved in the PSP and PS Vita scene)
Frostegater (For compiling the POPCORN.PRX file from the TN-C sources)
http://www.youtube.com/watch?feature=player_embedded&v=QwqBo_faAIk
1. Download the latest verision of the Official CMA
2. Apply VF”s Open CMA 5 patch in the same folder as the official one
3. Run .bat and then setdll.exe
http://www.youtube.com/watch?feature=player_embedded&v=4eO5MovjDXQ
For those of you worried that Sony might one day have a magic patch for all psp usermode exploits, frostegater has good news for you: Vita’s firmware 2.0 still has some holes in the PSP emu (screenshot below).
He proves it with a typical Hello world running inside the psp emulator of the Vita. It’s no surprise, as I mentioned before we still have dozens of game exploits available on the psp (and those are compatible with the psp emu on the Vita) – lots of which, I need to mention, were found by frostegater himself -, but it’s good to confirm that these undisclosed usermode exploits still run even after a release of a new Vita firmware.
Release Date: 1 day(s) ago
Notes for this version: “- Changelog CEF 6.60 TN-C
* Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
* Added ability to alter user name and button assign (enter button).
* Added possiblity to change buttons to exit and its hold duration.
* Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
* Added custom folder hider(fixes dj max portable 3 crash).
* Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
* Improved module device check patch (fixes Tekken 6 and Soul Calibur).
- Changelog TN Menu
* Updated the whole user interface (by Darkenvy).
* Added memory space check.
* Added PIC1 display.
* Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
* Fixed crash when you move a backup file and the ISO folder does not exist.
* Made everything smoother.
* Improved ZIP reading (increases menu boot with packages).
DATA.TN
This is a ZIP file which contains images for TN Menu.
Source Code
CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source.
It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.
Uncharted: Golden Abyss
WipEout 2048 (US ONLY)
Chronovolt (EU ONLY)
Gravity Rush Tales from Space: Mutant Blobs Attack
Jet Set Radio (US ONLY)
PSP title Final Fantasy Tactics: The War of the Lions (US ONLY)
http://www.youtube.com/watch?feature=player_embedded&v=7DfcT2czrQk