snes9xTYL Mod 171008- Fixed a bug on Super Mario RPG that was causing graphical glitches on battles if speedhacks from snesadvance.dat were not enabled.- Improved accuracy of Super FX emulation.- Replaced SA1 option on MISC->Hack/debug menu for SFX overclock to control speed/accuracy.- Added a new option to adjust sound volume level on SOUND menu (Higher values can cause noise on some games).- Added compatibility for SD Gundam GX, and Top Gear 3000/The Planet's Champ TG3000.- Fixed Dungeon Master.- Added speedhack for Ace o Nerae (and his english translation: Aim for the Ace v1.2) from snes9x 3DS.- Added Brunnis input lag fix from snes9x2010 (Reduce input lag by 1 frame).Note: Some games run faster if "Ignore Palette writes" and/or "Simple Palette writes" are enabled on MISC->Hack/debug menu.- s9xTYLcm version is mean to be used on PSVita with Adrenaline, eCFW ARK, VHBL, etc. It works on PSP too but is slower than me version.- s9xTYLme version uses Media Engine for sound emulation and is faster than s9xTYLcm. It is not compatible with PSVita.
Apres je dois dire que je suis plutot bluffé par les recentes maj de Snes9x TYL sur PSP. Des jeux comme Yoshi Island et Kirby Dreamland 3 tournent beaucoup mieux qu'au debut des années 2010. Bon par contre pour Kirby fun pak et Starwing pas de miracle.
Merci pour la news en tout cas c'est toujours bon a prendre